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Supertuxkart track editor tutorial
Supertuxkart track editor tutorial










supertuxkart track editor tutorial

Use this tool to replace the texture with the selected one using left mouse button, or to erase it entirely using right mouse button. Holding down left mouse button adds, right mouse button subtracts the selected texture from the affected area. You can also setup a minimum or maximum height, using the checkboxes and textboxes near the spade icon. Holding down left mouse button increases, right mouse button decreases the surface in the selected area. The terrain can contain only four different textures, so changing one of them replaces it in the track too.Ĭlick on the spade icon to select the height modifier tool. You can set up the radius, the intensity and the border type for the tools. The editor has a few tools to manipulate the terrain: it is possible to create the topography, and to draw four different textures to the surface. It’s one of the default cameras from Irrlicht with a maya like control system: use left mouse button to rotate, right mouse button to move, and middle mouse button to zoom. The other one is a perspective camera, which can give you a better view of how the track actually looks like. To do the second, you can also use the ‘w’,’a’,’s’,’d’ keys.'''''Hotkeys:'''''Numpad 1 – go back to starting position and rotationNumpad 2 – view from backNumpad 8 – view from frontNumpad 4 – view from leftNumpad 6 – view from right

supertuxkart track editor tutorial

It has a blender-like control mechanism: scroll with the mouse wheel to zoom, press and hold middle mouse button (mouse wheel) down and move the mouse in order to rotate, do the same when ‘shift’ is pressed to move. It is an orthographic camera, used for editing the track. You can switch between them by using the “Toggle camera mode” icon, or with the hotkey ‘c’. If you want to check the newest modifications, always export your track before clicking on this icon.

supertuxkart track editor tutorial

Click in the export button to do so: if everything goes well, you have a comforting message.Ĭlicking on the try icon will let you run the game with the opened track. '''''Hotkey:''''' ctrl + sīefore you can try your track, you have to build it. (Even if you have a cool Uninterruptible Power Supply, saving frequently may prevent your bitterness after a crash.) Be careful with track names too: saving a new track with an already existing name will overwrite the old one. The editor doesn’t save automatically, so please save often – the electricity can go away anytime : (. Use the open file dialog window to select the desired map.'''''Hotkey:''''' ctrl + o Tracks are saved into the “editor/maps” directory. * Gravity Roads: if you check this checkbox, road meshes you create with the editor’s built in road creator will have their own gravity. Be careful: you won’t be able to change it later. It should be a valid directory name (it doesn’t have to exist however), and it can’t contain non-ascii characters. * File name: the name of the track’s directory. * Track name: the name, which is displayed in SuperTuxKart.

supertuxkart track editor tutorial

Before creating the track, there are a few things to setup: You can find a quick tutorial ].Ĭlicking on the “New” icon on the toolbar displays the new track dialog window.

#Supertuxkart track editor tutorial how to

How to get the editor? It should be explained here : (












Supertuxkart track editor tutorial